I'LL HELP YOU BRING YOUR GAME IDEAS TO LIFE!

I have been using Unity for more than 4 years, and I have mastered most of its core features.  I have worked on Racing games, Top Down 2D games, Puzzle games, Runner games, Simulation games, and a large number of Hyper Casual games. Networking, Navigation, Inventories, Quests, Shops, NPCs, Enemies, Simulations, Maps and Generative worlds are all things that I have dealt with in previous games. You can check my portfolio of games down below for a more detailed overview of some of my previous and current work.

Portfolio

Hell Underneath

Hell Underneath is a Top Down 2D survival game where the player can collect loot, craft items, fight monsters, visit random worlds, automate resources production, and so much more.

I was the lead developer for the project, and I was working along side a team of excellent managers, programmers and artists.

Hockey Simulation

Hockey Simulation is a game that simulates actual hockey games. Player can use different camera modes to view the game from different angles (3rd person camera mode, free roaming mode, and so on)

AI algorithms are used to extract data points from actual hockey games, and then this data gets processed by the game to create the simulation.

I worked on the game/simulation while the project owner worked on the AI algorithms.

CleverIsland

CleverIsland is a 2D multiplayer board game where 2 teams (up to 3 players each) compete against each other by answering questions correctly to advance through the board.

The players can have an actual physical board in front of them, and they can see their progress on the board using the Augmented Reality (AR) camera inside the game.

I was the only developer on the team, and I worked on all the features of the game (I used Photon for networking, and Vuforia for AR)

Link to Website.

The Ants Shepherd

You are an ant shepherd who can command ants. You can make ants follow you. You can command your ants to collect food, feed the queen, breed new ants and so on. You can command your ants to form bridges and move obstacles too. 

I was the only developer on the team. All assets were provided by the client, and I put them together to build a prototype for the game.

Hotel Simulation

You spawn in a Hotel with multiple floors. The building has cinemas, conference rooms, clothing stores, restaurants, art galleries, and more.

The main concept behind the game/simulation is that you have to control the electronic devices in the hotel from a mobile application that you have on your phone.

The game and the app communicate over the network to send commands from the app to the game.

I worked on the game development part while other team members worked on the mobile app and the backend that connected the app with the game.

Hyper Casual Games

I have built 10s of hyper casual games. I included some screenshots from some of them in this section.